CJ KWEON
Architectural & Computational Design Researcher
Changjin Kweon (CJ Kweon) is an architectural and computational design researcher whose work investigates how cities behave when they are understood as dynamic, data-driven systems rather than fixed spatial products. Educated at the Architectural Association School of Architecture in London, his practice moves between architectural design, algorithmic processes, and real-time simulations of urban movement.
His current research, Adaptive Nexus, explores AI-mediated decision systems for transport, incremental urbanism, and the spatial consequences of large-scale mobility flows. Working across TouchDesigner, Python, and machine-learning toolchains, he develops interactive environments and data-driven spatial logics that challenge conventional architectural representation.
Kweon’s design interests extend from real-time infrastructural visualisation to agent-based urban modelling and large-scale behavioural mapping. His recent projects combine computational workflows, multi-layered mobility datasets (TFL bus/tube/footfall), and responsive spatial operations that link architecture to the temporal complexity of cities.
He previously trained in architectural offices in Seoul, focusing on conceptual development, early-stage design packages, and practical CAD/3D workflows. His work is grounded in architectural training but expands toward emerging modes of AI-assisted spatial reasoning and speculative urban systems. He currently lives and works between London and Seoul.
EDUCATION
Focus: Computational design, Python scripting for architecture, real-time simulation workflows, AI-mediated urbanism.
Undergraduate design projects exploring systemic urban structures, generative design logics, and architectural representation.
EXPERIENCE
Worked on conceptual and technical design
packages across housing and cultural projects.
Responsibilities included 3D modelling, early-stage design studies, and Rhino/Grasshopper
support.
Supported architecture and engineering teams with Rhino-based modelling, basic drafting, and early conceptual layouts.
SKILLS
TouchDesigner • Python • Machine Learning • Grasshopper • Rhino 3D
Computational Design • Urban Simulation
• Real-time Visualisation